MY FIRST GRASSHOPPER DEFINITION

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Various shapes made using Grasshopper


For my introduction into grasshopper,  I followed David Rutten’s tutorials. From the tutorials I learned how to use definitions to create a variety of forms. Despite following the tutorials I feel like I don’t completely grasp the concept, however I'm hoping that it's something that I will understand the more I practice.


When creating my own objects, “circular” or closed shapes raised issues as there were gaps in them. I decided to do some of my own research into Grasshopper to figure out how to close it. I came across a different tutorial that was creating a similar object and “Loft Options” and “Boolean Toggle” were used to close the shape. I tried various different outputs to figure out which one would close the shape completely as it was only turning half closed.




Both open and closed objects

I wondered if there was a way to mirror the “circular” or closed objects in Grasshopper; however, I couldn't find any tutorials on it and nothing seemed to work so I decided to just bake them and mirror them in Rhino instead.

For my own designs I wanted to try creating various visually pleasing shapes and textures. I looked into different 3D textured shapes other artists have created for inspiration and tried to come up with my own from what I learned and saw.

Despite the issues I was having, overall I had a fun time trying out Grasshopper and I'm excited to learn and experiment more with the function as classes go on.




Close up of rendered objects
Final render of objects


Unrelated to Grasshopper, as I wanted to explore textures as practice for this assignment I ran into some technical issues with adding materials to my objects. I have no idea why I was running into this issue but it seemed like it was related to updating to Rhino 8. My program would constantly crash when adding or adjusting materials or not appear at all in the rendered viewport.



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