BALL-JOINTED DOLL - FINAL WEEK !
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For my final week working on the ball joints of my doll, I finished my FDM prints and ended up making quite a few changes to my final version. One of the biggest things I fixed was the arm and hand joints- they originally sat in a way that made the arms bend backward, which wasn’t what I wanted. So, I rotated them to allow for more natural forward movement.
I also adjusted the inside of the torso so there wouldn’t be as much empty space. This way, support material wouldn’t get stuck inside, making it easier to clean out. The neck needed some tweaking too- I shortened it and adjusted how it connected to the head because it wasn’t sitting right. I also realized I had forgotten to scale down the knee joint, so I resized it to fit better between the upper and lower leg. While I was at it, I shortened the legs since they felt too long and out of proportion.
Another issue was the torso and chest joint—they didn’t fit together smoothly. I used the move and smooth tools to adjust everything until they connected better. While working, I also accidentally created some holes in the model, so I had to go back in with the trim tool and smooth everything out to make sure it all looked seamless.
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New joints close-up |
Once I made all these adjustments, I was pretty confident about sending my parts to the resin printer. Most of them printed fine, but one print failed, so Peter had to reprint it for me. A couple of parts came out a little weird, like the right lower leg, which printed in a way that made the joints not fit together properly. The left arm also had issues- the connecting joint got slightly squished, so the upper and lower arms don’t fit as well as they should. Since the opposite arm and leg printed fine, I think the best fix would just be to reprint those pieces.
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Error prints |
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